I see what you mean by it being difficult to check which parts are actual wings.ĭo you have (or could make) any configs for B9 wings? Add 1 unit of fuel for every 0.001 ton then add fuel mass? Or could the mass indicate a suitable fuel load? e.g. And like I said, ferram may know how to check the wing size. The configs don't seem to yield much so the code may be in its plugin dll. I was talking about the Modular Fuel Tanks Mod, just trying to avoid typing too many words - digital shorthand, sorry if it caused confusion.įor the pWings, I'd be happy to look at that but I don't know what to look for. If you are wanting a config for a particular mod's wings I'd be happy to help. As for creating a MM patch that could somehow determine what a 'wing' is and auto-magically apply a config to it. If anybody has any ideas on how to pull that off I'd be happy to help. Adding a fixed amount of fuel to P-Wings is easy but having it adjust fuel amounts as the wing dimensions change is something else entirely. As for Modular Fuels that mod is obsolete, it has become Real Fuels and Modular Fuel Tanks.Ģ. You can choose when installing the mod between liquid fuel only or liquid fuel / oxidizer so what you are asking has already been done. Also applying to all wing part loaded (not specify only squad wings) would allow use of B9 wings etc.ġ. I'd be happy if there was a "recalculate" button in the editor. I'm no programmer, but there should be some way to determine wing size and feed that back into Fuelwings, FAR appears to do it in the editor. I think this could easily be integrated with Modular Fuels (I'll consider the config posted above as a hotfix), but so that it isn't a dependency you should just make the wing Liquid fuel only (since generally when using wings, you have a air-breathing engine).Ģ. Having to pick between Liquid or LOX before starting the game. I really love the concept of this mod, but am holding off for 2 reasons.ġ.
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